Google tag

Pages

Android get user account email

Link
public String getUsername() {
    AccountManager manager = AccountManager.get(this);
    Account[] accounts = manager.getAccountsByType("com.google");
    List possibleEmails = new LinkedList();

    for (Account account : accounts) {
        // TODO: Check possibleEmail against an email regex or treat
        // account.name as an email address only for certain account.type
        // values.
        possibleEmails.add(account.name);
    }

    if (!possibleEmails.isEmpty() && possibleEmails.get(0) != null) {
        String email = possibleEmails.get(0);
        /*
        String[] parts = email.split("@");
        if (parts.length > 0 && parts[0] != null)
            return parts[0];
        else
            return null;
        */
        return email;
    } else
        return null;
}

Second Option :
Link
getEmail(this)
static String getEmail(Context context) {
    AccountManager accountManager = AccountManager.get(context);
    Account account = getAccount(accountManager);
    if (account == null) {
        return null;
    } else {
        return account.name;
    }
}
private static Account getAccount(AccountManager accountManager) {
    Account[] accounts = accountManager.getAccountsByType("com.google");
    Account account;
    if (accounts.length > 0) {
        account = accounts[0];
    } else {
        account = null;
    } return account;
}

 android:name="android.permission.INTERNET" />
 android:name="android.permission.ACCESS_NETWORK_STATE" />

 android:name="android.permission.GET_ACCOUNTS" />

How to set android Full Screen

import android.view.Window;
import android.view.WindowManager;

@Overridepublic void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    // remove title
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
            WindowManager.LayoutParams.FLAG_FULLSCREEN);
    setContentView(R.layout.main);
}

Second Option :
AndroidManifest.xml
Edit the theme.
android:name="MyActivity"
          android:label="@string/app_name"
          android:theme="@android:style/Theme.Holo.NoActionBar.Fullscreen">

How to change the default preloader image in cocos2d-JS 3.7


Add

cc._loaderImage = "data:image/png;base64,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";

in main.js
http://www.base64-image.de/

How to add Admob to Cocos2d-x 3.7 JS




Welcome
I had google a lot tutorial about how to use AdMob with your Cocos2D-X 3.7 which are the version Cocos2d-JS is merged into Cocos2d-x, we are going to use Plugin-x to easily integrate with banner ads. The only nearest tutorial I can get is this which is Jan/2015 using Cocos 3.0. So I refer it and modify to 3.7.

Let’s take a look!

Tools Version Used :
Windows : 8.1 64bits
Android : 4.4W

Android SDK : adt-bundle-windows-x86_64-20140702 (android-20 only
Cocos : cocos2d-x-3.7 (Download from Cocos Site, not from Cocos Shop)
CocosForWin : v2.3.1.1
Cocos Code IDE : 2.0.0-beta
Python : 2.7.10
CgyWin : cygwin-setup-x86.exe must with Devel - MAKE

Cocos Code IDE Setting page
Cocos Setting

Cocos Framework Setting



New Cocos JS Project
Name it
Add Native Codes Support
SDK Manager
Go to adt-bundle-windows-x86_64-20140702/SDK Manager.exe download Google Play Services

Files / Folders we deal with ...

1. Frameworks \ Cocos2d-x
2. Frameworks \ runtime-src
3. Src \ app.js

1. Frameworks \ Cocos2d-x
Because I only install android-20 (API20) 4.4W, so I have to change the Admob plugin target to android-20. If you are downloading full android SDK, just ignore this.

frameworks/cocos2d-x/plugin/protocols/proj.android/
project.properties
frameworks/cocos2d-x/plugin/plugins/admob/proj.android/
project.properties


Open Cygwin cd frameworks/cocos2d-x/plugin/tools/
publish.sh

NDK Path
SDK Path
ANT Path
2. Frameworks \ runtime-src
frameworks/runtime-src/proj.android/jni/
Android.mk(25,29)
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2djs_shared
LOCAL_MODULE_FILENAME := libcocos2djs
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES := \
../../Classes/AppDelegate.cpp \
../../Classes/ide-support/SimpleConfigParser.cpp \
../../Classes/ide-support/RuntimeJsImpl.cpp \
hellojavascript/main.cpp
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../cocos2d-x/tools/simulator/libsimulator/lib \
$(LOCAL_PATH)/../../../cocos2d-x/tools/simulator/libsimulator/lib/protobuf-lite
LOCAL_STATIC_LIBRARIES := cocos2d_js_static
LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static
LOCAL_WHOLE_STATIC_LIBRARIES += jsb_pluginx_static //<-- Add This
include $(BUILD_SHARED_LIBRARY)
$(call import-module,plugin/jsbindings) //<-- Add This
$(call import-module,scripting/js-bindings/proj.android)
$(call import-module,tools/simulator/libsimulator/proj.android)
view raw android.mk hosted with ❤ by GitHub
frameworks/runtime-src/proj.android/jni/hellojavascript/
main.cpp(8,19-21)
#include "AppDelegate.h"
#include "cocos2d.h"
#include "platform/android/jni/JniHelper.h"
#include <jni.h>
#include <android/log.h>
#include "ide-support/SimpleConfigParser.h"
// Add This
#include "PluginJniHelper.h"
#define LOG_TAG "main"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
using namespace cocos2d;
void cocos_android_app_init (JNIEnv* env) {
LOGD("cocos_android_app_init");
AppDelegate *pAppDelegate = new AppDelegate();
// Add This
JavaVM* vm;
env->GetJavaVM(&vm);
PluginJniHelper::setJavaVM(vm);
}
extern "C"
{
bool Java_org_cocos2dx_javascript_AppActivity_nativeIsLandScape(JNIEnv *env, jobject thisz)
{
return SimpleConfigParser::getInstance()->isLanscape();
}
bool Java_org_cocos2dx_javascript_AppActivity_nativeIsDebug(JNIEnv *env, jobject thisz)
{
#if (COCOS2D_DEBUG > 0)
return true;
#else
return false;
#endif
}
}
view raw main.cpp hosted with ❤ by GitHub

frameworks/runtime-src/Classes/
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2djs_shared
LOCAL_MODULE_FILENAME := libcocos2djs
LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES := \
../../Classes/AppDelegate.cpp \
../../Classes/ide-support/SimpleConfigParser.cpp \
../../Classes/ide-support/RuntimeJsImpl.cpp \
hellojavascript/main.cpp
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../cocos2d-x/tools/simulator/libsimulator/lib \
$(LOCAL_PATH)/../../../cocos2d-x/tools/simulator/libsimulator/lib/protobuf-lite
LOCAL_STATIC_LIBRARIES := cocos2d_js_static
LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static
LOCAL_WHOLE_STATIC_LIBRARIES += jsb_pluginx_static //<-- Add This
include $(BUILD_SHARED_LIBRARY)
$(call import-module,plugin/jsbindings) //<-- Add This
$(call import-module,scripting/js-bindings/proj.android)
$(call import-module,tools/simulator/libsimulator/proj.android)
view raw android.mk hosted with ❤ by GitHub
AppDelegate.cpp(16-19,24-27)
#include "AppDelegate.h"
#include "SimpleAudioEngine.h"
#if (CC_TARGET_PLATFORM != CC_PLATFORM_LINUX)
#include "ide-support/CodeIDESupport.h"
#endif
#if (COCOS2D_DEBUG > 0) && (CC_CODE_IDE_DEBUG_SUPPORT > 0)
#include "runtime/Runtime.h"
#include "ide-support/RuntimeJsImpl.h"
#else
#include "js_module_register.h"
#endif
// Add This
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include "jsb_cocos2dx_pluginx_auto.hpp"
#include "jsb_pluginx_extension_registration.h"
#endif
...
ScriptingCore* sc = ScriptingCore::getInstance();
// Add these lines before sc->start()
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
sc->addRegisterCallback(register_all_pluginx_protocols);
sc->addRegisterCallback(register_pluginx_js_extensions);
#endif
sc->start();
sc->runScript("script/jsb_boot.js");
...
return true;
}
view raw AppDelegate.cpp hosted with ❤ by GitHub

frameworks/runtime-src/proj.android/
build-cfg.json
ndk_module_path
copy_resources
build-cfg.json
{
"ndk_module_path" :[
"../../cocos2d-x",
"../../cocos2d-x/cocos",
"../../cocos2d-x/external",
"../../cocos2d-x/plugin/publish"
],
"copy_resources": [
{
"from": "../../../src",
"to": "src"
},
{
"from": "../../../res",
"to": "res"
},
{
"from": "../../../main.js",
"to": ""
},
{
"from": "../../cocos2d-x/plugin/jsbindings/script",
"to": ""
},
{
"from": "../../cocos2d-x/plugin/protocols/proj.android/src",
"to": "../src"
},
{
"from": "../../cocos2d-x/plugin/plugins/admob/proj.android/src",
"to": "../src"
},
{
"from": "../../cocos2d-x/plugin/plugins/admob/proj.android/sdk",
"to": "../libs"
}
],
"must_copy_resources": [
{
"from": "../../cocos2d-x/cocos/scripting/js-bindings/script",
"to": "script"
},
{
"from": "../../../config.json",
"to": ""
},
{
"from": "../../../project.json",
"to": ""
}
]
}
view raw build-cfg.json hosted with ❤ by GitHub
frameworks/runtime-src/proj.android/src/org/cocos2dx/javascript/
AppActivity.java(36,66,67)
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
package org.cocos2dx.javascript;
import org.cocos2dx.lib.Cocos2dxActivity;
import org.cocos2dx.lib.Cocos2dxGLSurfaceView;
import android.content.pm.ActivityInfo;
import android.net.wifi.WifiInfo;
import android.net.wifi.WifiManager;
import android.os.Bundle;
import android.view.WindowManager;
import org.cocos2dx.plugin.PluginWrapper; // Add This
// The name of .so is specified in AndroidMenifest.xml. NativityActivity will load it automatically for you.
// You can use "System.loadLibrary()" to load other .so files.
public class AppActivity extends Cocos2dxActivity{
static String hostIPAdress = "0.0.0.0";
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
if(nativeIsLandScape()) {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
} else {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT);
}
if(nativeIsDebug()){
getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
hostIPAdress = getHostIpAddress();
}
@Override
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
// TestCpp should create stencil buffer
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
PluginWrapper.init(this); // add this
PluginWrapper.setGLSurfaceView(glSurfaceView); // add this
glSurfaceView.setKeepScreenOn(true); // Keep Your App Always ON
return glSurfaceView;
}
public String getHostIpAddress() {
WifiManager wifiMgr = (WifiManager) getSystemService(WIFI_SERVICE);
WifiInfo wifiInfo = wifiMgr.getConnectionInfo();
int ip = wifiInfo.getIpAddress();
return ((ip & 0xFF) + "." + ((ip >>>= 8) & 0xFF) + "." + ((ip >>>= 8) & 0xFF) + "." + ((ip >>>= 8) & 0xFF));
}
public static String getLocalIpAddress() {
return hostIPAdress;
}
private static native boolean nativeIsLandScape();
private static native boolean nativeIsDebug();
}
frameworks/runtime-src/proj.android/
AndroidManifest.xml(28,29,30)
Before </application> put

Full(28,29,30)
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.cocos2dx.AdmobBlog"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto">
<uses-sdk android:minSdkVersion="9"/>
<uses-feature android:glEsVersion="0x00020000" />
<application android:label="@string/app_name"
android:icon="@drawable/icon">
<!-- Tell NativeActivity the name of our .so -->
<meta-data android:name="android.app.lib_name" android:value="cocos2djs" />
<activity android:name="org.cocos2dx.javascript.AppActivity"
android:label="@string/app_name"
android:screenOrientation="landscape"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:configChanges="orientation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="com.google.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
</application>
<supports-screens android:anyDensity="true"
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"/>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.CHANGE_NETWORK_STATE"/>
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
</manifest>
make sure got

LAST ONE !
3. Src \ app.js(68-76)
var HelloWorldLayer = cc.Layer.extend({
sprite:null,
ctor:function () {
//////////////////////////////
// 1. super init first
this._super();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// ask the window size
var size = cc.winSize;
// add a "close" icon to exit the progress. it's an autorelease object
var closeItem = new cc.MenuItemImage(
res.CloseNormal_png,
res.CloseSelected_png,
function () {
cc.log("Menu is clicked!");
}, this);
closeItem.attr({
x: size.width - 20,
y: 20,
anchorX: 0.5,
anchorY: 0.5
});
var menu = new cc.Menu(closeItem);
menu.x = 0;
menu.y = 0;
this.addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
var helloLabel = new cc.LabelTTF("Hello World", "Arial", 38);
// position the label on the center of the screen
helloLabel.x = size.width / 2;
helloLabel.y = 0;
// add the label as a child to this layer
this.addChild(helloLabel, 5);
// add "HelloWorld" splash screen"
this.sprite = new cc.Sprite(res.HelloWorld_png);
this.sprite.attr({
x: size.width / 2,
y: size.height / 2,
scale: 0.5,
rotation: 180
});
this.addChild(this.sprite, 0);
this.sprite.runAction(
cc.sequence(
cc.rotateTo(2, 0),
cc.scaleTo(2, 1, 1)
)
);
helloLabel.runAction(
cc.spawn(
cc.moveBy(2.5, cc.p(0, size.height - 40)),
cc.tintTo(2.5,255,125,0)
)
);
var AdMob = plugin.PluginManager.getInstance().loadPlugin("AdsAdmob");
var m = {
'AdmobID' : 'your_admob_id',
'AdmobType' : '1',
'AdmobSizeEnum' : '1'
};
AdMob.configDeveloperInfo(m);
AdMob.showAds(m, 2);
/*
Location :
1- Top-center banner
2- Top-left banner
3- Top-right banner
4- Bottom-center banner
5- Bottom-left banner
6- Bottom-right banner
AdmobSizeEnum :
ADMOB_SIZE_BANNER = 1;
ADMOB_SIZE_IABMRect = 2;
ADMOB_SIZE_IABBanner = 3;
ADMOB_SIZE_IABLeaderboard = 4;
ADMOB_SIZE_Skyscraper = 5;
*/
return true;
}
});
var HelloWorldScene = cc.Scene.extend({
onEnter:function () {
this._super();
var layer = new HelloWorldLayer();
this.addChild(layer);
}
});
view raw app.js hosted with ❤ by GitHub

Location :
1- Top-center banner
2- Top-left banner
3- Top-right banner
4- Bottom-center banner
5- Bottom-left banner
6- Bottom-right banner

DONE !
Must compile the project to release mode, debug mode not working.
cocos run -p android -m release








Reference link